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ONE-YEAR GAME DESIGN @ New York Film Academy
Game Analysis: Playable Systems

Course Description
The focus of this course is the study and deconstruction of video games. Students learn how to break any game down into Formal Elements, Dramatic Elements, and Dynamic Elements and become versed in the language of Playcentric Design. Students are exposed to the video game canon via study of both seminal games as well as contemporary masterpieces. Deliverables are game deconstruction presentations suitable for a student portfolio.
Prerequisites: None

Student Learning Objectives
Upon successful completion of this course, students are expected to be able to:
1. Deconstruct games using the Playcentric Design framework and language – e.g. Formal Systems, Dramatic Systems, and Dynamic Systems.
2. Prepare game deconstruction presentations in a Playcentric Design format provided by the instructor
3. Critique classmate game deconstructions using Playcentric Design language
4. Speak and write competently about Meaningful Choice, Play Mechanics, and Engagement Loops
5. Compare and contrast seminal games from different genres to gain new insight on successful games
6. Demonstrate competent understanding of the history of multiples games and game systems from the canon of video games
7. Demonstrate competent understanding of the role of games on culture

Instructional Methods
This course is taught using a variety of instructional methods, including lecture, class discussions, class exercises, playtest sessions, small group work, project creation, and electronic discussion (email and Confluence wiki.)

Reference Materials & Supplies
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (by Tracy Fullerton)